Vancouver International Airport's companion mobile application was much maligned and failed to serve passengers traveling though the airport. The app's primary focus was around it's 3D map and flight search functionality. I undertook a heuristic analysis of the application and generated new interaction flows + first pass visual redesign to address the issues that arose.
The app was both confused and confusing. At its heart was the naviagtion system with a fully navigable 3D app with wayfinding, but also featured flight searching and status, and a match-3 game. Yet the app failed to offer much usable information about security, stores and restaurants, or check-in.
Many issues were present across the standard suite of Nielsen Norman usability heuristics. Here are just a few highlights.
Each component of the homescreen and search was redesigned and revised. Searching is now aligned with what travelers are used to seeing when finding flights. Sort options are made more visible. A passenger can scan their boarding pass to bypass the need to search manually for their flight.
Other systems include a stronger tile and row based home screen. Quick acess to information about security, parking, dining, and more. Additionally, advertisement space can be inserted at the bottom for YVR's sake. These ads could be tailored as users can create profiles for themselves.
Based off YVR's logo and current web presence, I generated a style guide to inform visual mockups. From there I made a first pass key visual of the home screen combining the style guide and wireflows. This should serve as a base for future iteration and refinement.